Display Name = "Rubiana"
Parallax Name = "BlueSky"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 552, 43, 11, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 552, 11, 4, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 552, 16, 33, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 142, 318, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 142, 318, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 142, 318, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 142, 318, 2, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 142, 318, 2, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 142, 318, 2, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 142, 318, 2, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 142, 318, 2, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 552, 20, 55, 0, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 142, 318, 0, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 142, 318, 0, 0])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ControlSwitches([2547, 2547, 0])
    ShowTextAttributes(["sonia_fc3", 7, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["...Wait a second, did we just wander into Rubiana!?"])
    ConditionalBranch([4, 529, 0])
      ShowTextAttributes(["sara_fc1", 0, 0, 2])
      ShowText(["\\n<Sara>"])
      ShowText(["Nobody in our world imagines a town this lavish."])
      ShowText(["It sprang up pretty recently, judging from the architecture..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 826, 0])
      ShowTextAttributes(["executioner_fc1", 2, 0, 2])
      ShowText(["\\n<Executioner>"])
      ShowText(["Still the same dull town..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 814, 0])
      ShowTextAttributes(["daimeikai_fc1", 1, 0, 2])
      ShowText(["\\n<Daimyokai>"])
      ShowText(["Jeez, this town crawls on all fours for those angels..."])
      ShowText(["My entire body itches already..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["The map suggests it's Rubiana, so let's bet on that."])
    ShowText(["Alright, let's gather some intel."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Though I feel uneasy about our next steps..."])
    ShowText(["I can't believe we need to creep around everywhere we go."])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Info-gathering matters, but that's by no means our real objective."])
    ShowText([""])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["We plan to topple each nation of the Dominion and chip away at Ilias' power."])
    ShowText(["We also want to knock off as many of those Seven Archangels as possible."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I get that, but can we really pull it off on our own?"])
    ShowText([""])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Kuku, every world like this hides rebels hungry to shatter strict rule."])
    ShowText([""])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Ilias enforces strict controls everywhere,"])
    ShowText(["I doubt a resistance even exists..."])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Count on it."])
    ShowText(["Human nature drives people to stand against tyranny."])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["That rebellious spark comes in handy when you topple a nation. I devoured plenty of nations that way."])
    ShowText([""])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["We gather intel and track down a rebel faction... call that our goal here."])
    ShowText(["Assuming one actually exists..."])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>"])
    ShowText(["Then let's hit the tavern."])
    ShowText(["A place like that draws folks who carry heavy grudges."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Even in a holy place like the Angelic Dominion?"])
    ShowTextAttributes(["lazarus3_fc1", 1, 0, 2])
    ShowText(["\\n<Lazarus>"])
    ShowText(["A holy place draws trouble because it flaunts purity."])
    ShowText(["Somebody always steps out of line."])
    ConditionalBranch([4, 412, 0])
      ShowTextAttributes(["inugami_fc1", 0, 0, 2])
      ShowText(["\\n<Inugami Gyobu>"])
      ShowText(["So you plan on hitting the tavern!?"])
      ShowText(["Love that idea... uhihihihi..."])
      ConditionalBranch([4, 413, 0])
        ShowTextAttributes(["kurodanuki_fc1", 2, 0, 2])
        ShowText(["\\n<Black Tanuki>"])
        ShowText(["Stop treating this like a party, you fool..."])
        ShowText(["Though maybe you should just sit and drink, without poking around..."])
        ShowTextAttributes(["inugami_fc1", 1, 0, 2])
        ShowText(["\\n<Inugami Gyobu>"])
        ShowText(["Glug, glug, glug..."])
        ConditionalBranch([4, 420, 0])
          ShowTextAttributes(["kurodanuki_fc1", 2, 0, 2])
          ShowText(["\\n<Black Tanuki>"])
          ShowText(["She already started drinking..."])
          ShowText(["Hey, Yao, want to swap seats with this idiot for the advisor gig?"])
          ShowTextAttributes(["hatibi_fc1", 0, 0, 2])
          ShowText(["\\n<Yao>"])
          ShowText(["I refuse."])
          ShowTextAttributes(["astaroth_fc1", 4, 0, 2])
          ShowText(["\\n<Astaroth>"])
          ShowText(["Jeez, can't you at least put in a little effort...?"])
          ShowText(["Anyway, let's hurry to the tavern."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Collecting intel while we track down any rebel factions..."])
    ShowText(["Uncle Lazarus says taverns often turn into their hideouts."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I'm not entirely convinced, but we've got no choice except to check."])
    ShowText(["That's how we start gathering intel in Rubiana..."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["Never forget a tavern is a place to soothe your spirit."])
    ShowText(["Don't cut loose too much..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["75"])
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Mary>"])
    ShowText(["Ehehehehe! Booze!♪ Boooooooze!♪"])
    ExitEventProcessing([])
    Label(["412"])
    ShowTextAttributes(["inugami_fc1", 1, 0, 2])
    ShowText(["\\n<Inugami Gyobu>"])
    ShowText(["Woohoo!! Let's tear it up at the taveeern!!"])
    ShowTextAttributes(["kurodanuki_fc1", 2, 0, 2])
    ShowText(["\\n<Black Tanuki>"])
    ShowText(["I said don't get carried away, you big idiot!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Old Man>"])
    ShowText(["Lady Gabriela carries the title of the Holy Lily of Compassion..."])
    ShowText(["She's the angel who devised the Miracle Treatment."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Old Man>"])
    ShowText(["Patients from all over the Dominion flock to Rubiana in search of that."])
    ShowText(["They want to heal failing eyesight or weak bodies."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["166"])
    ShowTextAttributes(["narcubus_fc1", 0, 0, 2])
    ShowText(["\\n<Nabisu>"])
    ShowText(["It really does sound like a miracle treatment!"])
    ShowText(["But can something that amazing actually exist...?"])
    ExitEventProcessing([])
    Label(["430"])
    ShowTextAttributes(["persephone_fc1", 0, 0, 2])
    ShowText(["\\n<Persephone>"])
    ShowText(["Can it even heal this body of mine, split right down the middle...?"])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Woman>"])
    ShowText(["A huge farm stretches outside the castle town of Sabasa."])
    ShowText(["The manager is Lady Gabriela, one of the Seven Archangels."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Woman>"])
    ShowText(["She's the great angel honored as the Holy Lily of Compassion. No other being in the Dominion rivals her deep mercy and healing power."])
    ShowText([""])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["241"])
    ShowTextAttributes(["a_emp_fc1", 0, 0, 2])
    ShowText(["\\n<Priestess>"])
    ShowText(["She calls herself a lily, so she must be a plant angel."])
    ShowText(["I doubt she'll be anything good..."])
    ExitEventProcessing([])
    Label(["242"])
    ShowTextAttributes(["a_emp_fc1", 3, 0, 2])
    ShowText(["\\n<Priestess>"])
    ShowText(["She calls herself a lily, so she must be a plant angel."])
    ShowText(["I doubt she'll be anything good..."])
    ExitEventProcessing([])
    Label(["420"])
    ShowTextAttributes(["hatibi_fc1", 0, 0, 2])
    ShowText(["\\n<Yao>"])
    ShowText(["Don't expect an angel's compassion to help you."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Middle-Aged Man>"])
    ShowText(["The Northeastern Natalia Continent serves as a quarantine zone for second-class citizens."])
    ShowText(["Aside from Grand Noah and Esta, most towns there are full of second-class citizens."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Middle-Aged Man>"])
    ShowText(["Ugh, I'd hate that..."])
    ShowText(["I'm glad the Goddess chose me to be a first-class citizen."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["284"])
    ShowTextAttributes(["minccubus_fc1", 3, 0, 2])
    ShowText(["\\n<Serra>"])
    ShowText(["That feels really awful..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Woman>"])
    ShowText(["A sand-choked ruin stretches across the northern part of the Sabasa Continent."])
    ShowText(["They once worshipped an earth monster there..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Woman>"])
    ShowText(["Now the angels manage it, so everything stays safe."])
    ShowText(["You folks shouldn't get too close to that ruin."])
    ConditionalBranch([0, 2450, 1])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["That must be the Safar Ruins."])
      ShowText(["So the Earth Spirit likely waits there..."])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I'm not sure Gnome lingers in angel-ruled territory, but we might want to pay her a visit if she can grant us more power."])
      ShowText([""])
      ConditionalBranch([4, 13, 0])
        ShowTextAttributes(["gnome_fc1", 0, 0, 2])
        ShowText(["\\n<Gnome>"])
        ShowText(["............"])
        ShowTextAttributes(["sylph_fc1", 1, 0, 2])
        ShowText(["\\n<Sylph>"])
        ShowText(["Gnome says yep, that sounds right to her."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    CallCommonEvent([387])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Subject>"])
    ShowText(["Welcome to Rubiana, the land of miracles."])
    ShowText(["Are you here for treatment, or are you on a pilgrimage...?"])
    Script(["unlimited_choices(11, [\"Inn\","])
    ScriptMore(["\"General Store-Blacksmith\",\"Item Shop\","])
    ScriptMore(["\"Bar\",\"Cathedral\",\"Never Mind\"])"])
    ConditionalBranch([1, 11, 0, 0, 0])
      TransferPlayer([0, 549, 43, 25, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 1, 0])
      TransferPlayer([0, 549, 32, 35, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      TransferPlayer([0, 549, 32, 30, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      TransferPlayer([0, 549, 52, 25, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      TransferPlayer([0, 549, 27, 8, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Girl>"])
    ShowText(["I want to become a nurse when I grow up."])
    ShowText(["I plan to heal the sick with the power of miracles."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["166"])
    ShowTextAttributes(["narcubus_fc1", 0, 0, 2])
    ShowText(["\\n<Nabisu>"])
    ShowText(["Medicine requires knowledge and skill."])
    ShowText(["Miracles don't handle everything."])
    ExitEventProcessing([])
    Label(["288"])
    ShowTextAttributes(["d_succubus_fc1", 0, 0, 2])
    ShowText(["\\n<Natasha>"])
    ShowText(["You're already thinking about your future at that age."])
    ShowText(["Such a good girl..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Wise Dog>"])
    ShowText(["Woof!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["60"])
    ShowTextAttributes(["dog_fc1", 4, 0, 2])
    ShowText(["\\n<Pochi>"])
    ShowText(["Hello, woof!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Subject>"])
    ShowText(["This path leads to Rubiana's proud Cathedral."])
    ShowText(["If you're pilgrims, go inside and offer your prayers."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Subject>"])
    ShowText(["They also handle Miracle Treatment requests in the cathedral, but you all look young and healthy, so you probably won't need it."])
    ShowText([""])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["122"])
    ShowTextAttributes(["sisterlamia_fc1", 0, 0, 2])
    ShowText(["\\n<Sofia>"])
    ShowText(["Rubiana's prized Cathedral..."])
    ShowText(["I'm a bit curious about it."])
    ExitEventProcessing([])
    Label(["123"])
    ShowTextAttributes(["sisccubus_fc1", 0, 0, 2])
    ShowText(["\\n<Christie>"])
    ShowText(["Perfect timing."])
    ShowText(["Let's step inside and say a prayer."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["This park welcomes citizens who want to relax."])
    ShowText(["We forbid running or shouting."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["62"])
    ShowTextAttributes(["gob_fc1", 3, 0, 2])
    ShowText(["\\n<Gob>"])
    ShowText(["We can't do anything here... This park feels lame."])
    ExitEventProcessing([])
    Label(["64"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny>"])
    ShowText(["Then Gob and Papi only get to breathe."])
    ShowText(["The Dominion's parks feel way too prim."])
    ExitEventProcessing([])
    Label(["68"])
    ShowTextAttributes(["dragonp_fc1", 2, 0, 2])
    ShowText(["\\n<Papi>"])
    ShowText(["They won't let us run or bark..."])
    ShowText(["We can't do a thing here."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["First-class citizens may only carry third-class weaponry."])
    ShowText(["Pilgrims face no weapon limits if they hold special clearance."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["394"])
    ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["...In other words, some regions demand you carry weapons for self-defense, huh."])
    ShowText([""])
    ExitEventProcessing([])
    Label(["233"])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["Which means some areas struggle with bad security, right?"])
    ShowText([""])
    ExitEventProcessing([])
    Label(["391"])
    ShowTextAttributes(["mefist_fc2", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["Which means some areas struggle with bad security, right?"])
    ShowText([""])
    ExitEventProcessing([])
    Label(["392"])
    ShowTextAttributes(["mefist_fc3", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["Which means some areas struggle with bad security, right?"])
    ShowText([""])
    ExitEventProcessing([])
    Label(["393"])
    ShowTextAttributes(["mefist_fc4", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["Which means some areas struggle with bad security, right?"])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["We guard this town."])
    ShowText(["You may feel safe and savor peaceful days..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["82"])
    ShowTextAttributes(["suzume_fc1", 2, 0, 2])
    ShowText(["\\n<Chirp>"])
    ShowText(["That doesn't put me at ease..."])
    ExitEventProcessing([])
    Label(["203"])
    ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
    ShowText(["\\n<Tatsuko>"])
    ShowText(["They're trying their best to fulfill their duties."])
    ShowText(["They're angels, yet they make decent soldiers!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["We lost track of the Dark Goddess' minions who appeared at the Administrator's Tower..."])
    ShowText(["We'll tighten security across every region."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["382"])
    ShowTextAttributes(["morrigan_fc1", 4, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["We're right here!!"])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["...My ears refuse to acknowledge that."])
    ShowText(["What on earth happened... Feels so strange..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Craftsman>"])
    ShowText(["Regular ships can't sail these Sea-Skies."])
    ShowText(["That's why airships shuttle back and forth."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Craftsman>"])
    ShowText(["Of course, the angels manage those rare airships."])
    ShowText(["And airship pilots rank among the most admired jobs in the Dominion."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Craftsman>"])
    ShowText(["I plan to study hard, pass the recruitment test, and soar through these skies on my own airship!"])
    ShowText([""])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["202"])
    ShowTextAttributes(["bonny_fc1", 2, 0, 2])
    ShowText(["\\n<Bonnie>"])
    ShowText(["A ship that flies..."])
    ShowText(["I can't ride it... Heights scare me..."])
    ExitEventProcessing([])
    Label(["203"])
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Tatsuko>"])
    ShowText(["A ship that soars through the clouds? Incredible!"])
    ShowText(["I want to try it!"])
    ExitEventProcessing([])
    Label(["528"])
    ShowTextAttributes(["sabasa_fc4", 4, 0, 2])
    ShowText(["\\n<Sarasa>"])
    ShowText(["You've got spirit..."])
    ShowText(["If you ever lose your way, come join our crew!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Boy>"])
    ShowText(["I've seen airships fly a few times."])
    ShowText(["When I grow up, I want to become an airship pilot too."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["118"])
    ShowTextAttributes(["meia_fc1", 2, 0, 2])
    ShowText(["\\n<Meia>"])
    ShowText(["Oh my, that's wonderful..."])
    ShowText(["How about we study together?"])
    ExitEventProcessing([])
    Label(["217"])
    ShowTextAttributes(["zinitauros_fc1", 1, 0, 2])
    ShowText(["\\n<Taura>"])
    ShowText(["I'm really curious about airship mechanics."])
    ShowText(["I'd like to study the real thing up close..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Priest>"])
    ShowText(["Rubiana's Cathedral welcomes everyone."])
    ShowText(["The poor, the sick... please come if you need us."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["But I heard there aren't any poor people in this town...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Priest>"])
    ShowText(["It's just a standard phrase..."])
    ShowText(["That's rather blunt of you."])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Priest>"])
    ShowText(["If you're pilgrims, please pray here at Rubiana's Cathedral."])
    ShowText(["We also accept requests for the Miracle Treatment..."])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Youth>"])
    ShowText(["Rebels against Ilias...?"])
    ShowText(["No way they'd be in a town like this."])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["Hey, you there!"])
    ShowText(["Are you the ones asking around about some rebel group!?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["...!?"])
    ShowChoices([["Yeah", "No"], 2])
    When([0, "Yeah"])
      ShowTextAttributes(["angels_fc1", 0, 0, 2])
      ShowText(["\\n<Angel Soldier>"])
      ShowText(["Yes, a rebel group did exist once. But we executed their leader and disbanded the organization five years ago."])
      ShowText([""])
      ShowTextAttributes(["angels_fc1", 0, 0, 2])
      ShowText(["\\n<Angel Soldier>"])
      ShowText(["Now there's no such group..."])
      ShowText(["If you get it, stop snooping around."])
      Empty([])

    When([1, "No"])
      ShowTextAttributes(["angels_fc1", 0, 0, 2])
      ShowText(["\\n<Angel Soldier>"])
      ShowText(["I see, then there's no problem."])
      Empty([])  

    ChoicesEnd([])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([91, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open3\", @pitch=80, @volume=80)"])
    SetMoveRoute([47, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[10])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[10])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=42, @parameters=[0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[10])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[10])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=42, @parameters=[0])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=8, @parameters=[])\", \"RPG::MoveCommand(@code=38, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=8, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=38, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 552, 62, 28, 0, 0])
    Empty([])

CommonEvent 47
Name = "聖堂扉"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open3\", @pitch=80, @volume=80)"])
    SetMoveRoute([47, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[10])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[10])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=42, @parameters=[0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[10])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[10])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=42, @parameters=[0])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=38, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=38, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 552, 62, 28, 0, 0])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open3\", @pitch=80, @volume=80)"])
    SetMoveRoute([47, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[10])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[10])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=42, @parameters=[0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[10])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[10])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=42, @parameters=[0])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=7, @parameters=[])\", \"RPG::MoveCommand(@code=38, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=7, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=38, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 552, 62, 28, 0, 0])
    Empty([])
